Part 55: Pre-Update 45: Juggernaut pre-fight overview
Juggernaut pre-fight overview
Juggernaut
HP: 72000 (can be lowered to ~43200), STR: 60, TEC: 45, VIT: 49, AGI: 28, LUC: 51
Skills:
- Berserk Cry: Uses the head. Increases all party members' and Juggernaut's physical/elemental attack by 100% for 6 turns. Has a 10% speed modifier.
- Tusk Strike: Uses the head. Deals 115% melee STR-based Stab damage to one party member, with line-piercing effect. Has a 10% speed modifier and 90 base accuracy.
- Brandish: Uses the head. Deals 110% melee STR-based Bash damage to one party member, with splash damage. Attempts to bind hit targets' arms, with a 20% base chance. Has a 10% speed modifier and 90 base accuracy.
- Eradicate: Uses the legs. Deals 110% melee STR-based Bash damage to the party. Reduces hit targets' physical defense by 50% for 4 turns. Has a 10% speed modifier and 99 base accuracy.
- Putrid Breath: Uses the head. Attempts to inflict blind and poison on the party, with a 25% base chance and 60 base poison damage (around 98 adjusted for level). Has a 10% speed modifier.
- Violent Cry: Uses the head. Used if any party member has any buffs 5 turns after Berserk Cry. Dispels all buffs on the party and deals 30% ranged TEC-based Almighty damage to anyone who has buffs dispelled. If Juggernaut uses Violent Cry, he will follow it up on the next turn with King's Rush.
King's Rush: Uses the legs. Deals 250% melee STR-based Bash damage to the party. Attempts to bind all body parts of hit targets, with a 10% base chance. Has a 10% speed modifier and 120 base accuracy.
Reckless Barrier: Uses the head. Used in response to being damaged with Fire/Ice/Volt. Increases Juggernaut's physical/elemental defense by 75% for 6 turns. Has a cooldown of 3 turns or so, where Juggernaut will not recast it if he is damaged with Fire/Ice/Volt again/
- Normal:
Guardian Skin. 100% chance. Sells for 8700 en. 1 needed to make
Guardian Staff (+143 ATK, +60 HP, +5 TEC).
"Sturdy hide fitting for a guardian beast. So hard, some smiths refuse to work with it."
- Conditional:
Sky Metal Tail (Kill while legs are bound). 100% chance. Sells for 17500 en. 1 needed to make
Sky Metal Mail (Ronin ultimate armor; +92 DEF, +3 STR, +3 AGI).
"Tail said to be made of the mythical Sky Metal. Gained by sealing the limbs of the juggernaut."
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Disable resistances:
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AI pattern:
- Normal loop:
- Turn 1: Berserk Cry
- Turns 2-6: Attack, Eradicate, Tusk Strike, Putrid Breath, or Brandish
- Turn 1: Berserk Cry
- If any party member has any buffs at the end of turn 6, Juggernaut will cast Violent Cry, and then use King's Rush on the next turn.
- If the above condition is not triggered, Juggernaut will cast Berserk Cry on the next turn instead, and start a new loop.
- Juggernaut prioritizes normal attacks on the first loop, but starts using skills much more often on subsequent loops.
- Skills listed in the loop are ordered roughly based on how Juggernaut prioritizes them.
- If Juggernaut has both the conditions for Reckless Barrier and Violent Cry triggered on the same turn, he will cast Violent Cry, ignoring Reckless Barrier. This does not activate the cooldown.
An ancient protector, dreaded for its tough skin and myriad of horns and claws.
(I apologize for the lack of a fancy render, but my 3DS model viewer doesn't map Juggernaut's textures to his mesh correctly.)
Juggernaut is my favorite boss in EO2U, and very high on my list of favorite bosses from the entire series. He doesn't have any summons to deal with, first off--that's already a huge plus in his favor. Secondly, who doesn't like a boss that gives you an almost-free 100% damage buff? Thirdly, instead of being a test of how well your party can wipe out summons before a designated "fuck you" turn, Juggernaut tests you on how well you can create a party that can handle a fairly varied skillset, and work around both limits on how you can use buffs, and a direct counter to the most effective method of damaging him.
I really can't tell you a lot more about his skills that you couldn't infer from the descriptions, so just one more thing: notice how Juggernaut has only 28 AGI, and all of his skills have 10% speed modifiers. He's basically the single slowest enemy in the game, and even our slowest party members (Colette, Jackie, pretty much any staff user) can probably outspeed him.
So, let's move on to party member descriptions, shall we?
Damage dealers
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Defense
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Support
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Vote for a maximum of five party members, at least one from each category. Don't vote for the same party member more than twice, though--that did not work out so well last time.